You can work with color in Maya in so many different ways:
· Change the basic color of an object by adjusting the color attribute of a material applied to the object. See Set a color for the object for a visual demonstration.
· Apply a texture as a color map to the material’s color attribute. See Map a texture to any of the material attributes for a visual demonstration, and Map a 2D or 3D texture to a material for more information.
· Use a Ramp Shader for extra control over the way color changes with light and view angle. You can simulate a variety of exotic materials and tweak traditional shading in subtle ways.
· Expand, enhance, or manipulate colors in applied textures using utilities such as Blend Colors, Clamp, Gamma Correct, and so forth. For example, you can blend colors, adjust contrast, and convert HSV to RGB. For a description of each of the utilities and what you can use them for, see Utility nodes.