In C++, a structure (also known as a struct) is a user-defined data type that allows you to group together related variables of different types under a single name. It provides a way to organize and manipulate data more efficiently.
A structure is defined using the "struct" keyword, followed by a name and a list of member variables enclosed in curly braces. Each member variable represents a distinct piece of data within the structure. These variables can have different data types, such as integers, floating-point numbers, characters, or even other structures.
Once a structure is defined, you can create variables of that structure type. These variables are known as structure objects or instances. You can access and manipulate the member variables of a structure object using the dot (.) operator.
Structures are commonly used in C++ to represent complex data entities or to organize related data together. They are especially useful when dealing with records or objects that have multiple properties. Structures provide a convenient way to bundle data and pass it between functions or store it in data structures like arrays or linked lists.
Overall, structures in C++ facilitate the creation of custom data types, allowing you to define and work with data in a structured manner.